Rift Dice Calculator

A DiceHate Interactive Tools Module

Section 1 – End Phase Roll

Resolve all Exhausted Rift Dice at the end of the turn.

End Phase Results

Most Likely Pool After End Phase:
(Single most probable combination of Exhausted / Active / Surging)

Average Active + Surging Dice Gained:

Chance All Dice Remain Exhausted:

Chance of At Least One Surging:

Expected Exhausted Dice Returning to the Bag:

Section 2 – When a Rift Die Is Resolved

Used when a Rift Die is drawn from the Order Dice Bag, or when a Rift Unit activates without a Rift Die assigned.

Single Rift Die Results

Chance of Exhausted:

Chance of Active:

Chance of Surging:

Chance of Active or Surging: