This Week in Hating Dice: Week 10 – Hunting, Fighting & Packing… Oh My!

What a Week!

It's been crazy as we get closer to our moving date. Flights? Booked. Hotels? Sorted. Hire cars? Checked off the list. But despite having everything in place, the stress levels are definitely creeping up a bit.

That said, I still managed to squeeze in some games and spent time with friends before we leave. Gotta make the most of it while I can!

Monster Hunting with Friends

The week kicked off with a meet-up for Arkham Horror: LCG, but with the delay on The Drowned City expansion from Fantasy Flight Games, we pivoted to one of my recent favorites—Monster Hunter: World – The Board Game by Steamforged Games.

I’ve been a huge fan of Steamforged's video game adaptations, and they always seem to nail the core mechanics while translating them onto the tabletop. Monster Hunter is no exception. The different weapons feel unique and offer a wide variety of playstyles, and while the tracking phase can be a little lackluster, the combat system shines. The updates coming with Iceborne seem like they'll improve the flow even more!

We went after our first Anjanath—a risky fight, considering we hadn’t ground out our equipment to perfection. I’ve been running Hammer for our campaign, which gives me a high-damage burst, but I have to “sharpen” relatively often (yes, even the Hammer needs sharpening in Monster Hunter).

When your strategy involves a giant hammer and a dream. The Anjanath won’t know what hit it (literally).

I started strong, dealing a huge chunk of damage in my first two activations, but as usual with my build, I then had to waste actions drinking potions and sharpening my weapon. Classic Monster Hunter experience.

Bill did an amazing job tanking with the Lance, while Nic sneaked in the killing blow with just two time cards left—barely scraping through by dealing five damage through Anjanath’s armor at the last second.

A super close fight, but a satisfying hunt!

Necromunda Campaign Finale

Tuesday night was the final Necromunda campaign meet-up, but I didn’t actually get a game in. Instead, I spent most of the evening clearing out my remaining bits and pieces, setting up two full tables of miniatures and hobby supplies at The Sentry Box to find them new homes.

By the end of the night? Nothing left to bring home. That’s one less thing to pack for the move!

A huge shoutout to The Sentry Box for letting me give away everything and to everyone who made donations to my “Kris needs to buy new paints in the UK” fund. Much appreciated!

The Dark City Dogs take their place among the legends! Big wins, bigger laughs, and an amazing campaign wrap-up.

We also wrapped up the league awards, where the Dark City Dogs finished top for Wealth and Territories, and I tied Ian for Reputation—with the tiebreaker being who hadn’t already won two trophies!

  • Ian took Most Kills

  • Andrew won Most Games Played

  • And I walked away feeling pretty happy with how the Dark City Dogs performed overall!

This campaign setup—based on the Necromunda: Core Rulebook campaign format—was fast and streamlined. Compared to the old Dominion campaign, this one jumped straight into late-game decisions quickly, which I think worked really well.

While I won’t be around for the next campaign, talks of an Ash Wastes campaign are already happening in the Rust Punks Discord. Once Mordheim wraps up, Uncle Mike will be leading the charge into vehicular mayhem across the wastelands. I’m hoping someone will keep us all updated on what’s happening in YYC Hive!

Knight Joust in Legions Imperialis

Next up was one last Legions Imperialis game with Dayna. We had hoped to fit in a few matches, but life got in the way—so instead, we made this one count.

Being the absolute legend that he is, Dayna pivoted to a Knight Household list so we could have a proper Knight-Off.

🗡 Joust me, coward! 🗡

A large-scale Legions Imperialis battlefield featuring a Knight Household army in a heated match. The terrain is detailed, with knights maneuvering for tactical positioning.

Joust me, coward! A full Knight Household clash in Legions Imperialis. Who needs Titans when you have Lancers?

We both ran a Barony Lance, with our Knight Lancers leading as Barons, giving them extra wounds and a CAF bonus—so yeah, the joust was ON.

  • Vanguard Formations: I took Castigators & a large Armiger unit, while Dayna went heavier with his Knights.

  • Final Formations: I ran Acastus Knights + shooty Questoris, while Dayna opted for a Warbringer Nemesis Titan with a Volcano Cannon (because of course he did).

We played All Out War, which meant deployment was tight, but Dayna had the last laugh by placing his Titan after my setup was locked in, making sure I had zero chance of an early kill on it.

Turn 1:
Dayna won initiative. First shot of the game? His Warbringer deleted one of my Acastus Knights. Classic.

I retaliated by dropping one of his Heavy Knights and damaging others. Combat kicked off hard, with my Armigers taking down a Castigator while my Questoris Knights pushed back his Armigers.

We tied the first round on points at 9-9, but I realized I’d miscalculated my positioning and barely missed contesting the center.

Turn 2:
The Warbringer first-fired AGAIN, deleted another Castigator, and I accepted that I wasn’t killing that thing. Instead, I shifted my focus to trading units and setting up aggressive board control.

By the end of the round, I had two of Dayna’s objectives locked down, and despite losing my Baron’s joust, I still scored 20 points to his 3.

Turn 3-4:
I doubled down on objective control, forcing Dayna’s Titan to move—which wasted his Volcano Cannon shot on my cheap Armigers instead of my key units.

The Barons clashed, and while the fight swung back and forth, I managed to contest enough ground to lock in the win.

Final score? 80ish to 40ish in my favor.

A huge thanks to Dayna for making it a fun match, and I can’t wait to see what Legions Imperialis gaming looks like in Wigan!

Final Games & Goodbyes

Outside of tabletop gaming, I also squeezed in a quick Star Wars: Unlimited game with Jono—where he ran my Moff Gideon deck against my Pre Vizsla deck.

I snagged a Game 1 win, but then Jono reverse-swept me 2-1 once he got comfortable with the deck. I knew Moff Gideon was the stronger list, but hey—it was all about getting in one last game before the move.

Aside from that, we had a few final meet-ups for food to say goodbye, and now it’s just counting down the days.

The next update might be from a hotel room, but I’ll still be rolling dice!

That wraps up this week’s madness!
If you’ve got thoughts on Monster Hunter: The Board Game, Necromunda campaign balance, or Legions Imperialis Knight matchups, drop them in the comments or hit me up on Discord.

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